7.6 world numbers
7.6 world numbers
A veteran asks for numbers, not promises. Everything below is read from the 7.6 server files - when we change something, this page changes with the server.
Experience
Skills / magic
Loot / respawn
World
Experience and skills
Exp multiplier by the level position in the 20-level cycle (levels 20-39, then the same again):
| Levels | Multiplier |
|---|---|
| 1 - 3 | x5 |
| 4 - 7 | x4 |
| 8 - 11 | x3 |
| 12 - 15 | x2 |
| 16 - 19 | x1 |
| 20 - 399 | x5 > x4 > x3 > x2 > x1 4 levels each, over and over |
| Skills and magic level | level position in the 20 cycle: 0-6: x3, 7-13: x2, 14-19: x1 |
| Daily rhythm (monster exp) | 00-08 night x0,6 | 08-16 day x1 | 16-19 afternoon x1,1 | 19-21 prime time x1,2 | 21-24 evening x1 weekend: an extra x1,1 |
| Party (different vocations) | 1: +15%, 2: +25%, 3: +40%, 4: +60% - shared exp bonus for 1-4 different vocations |
| Stamina | on |
Vocations: gain per level and regeneration
Start on Rookgaard with no vocation: 150 HP, 0 mana, 400 cap; up to level 8 +5 HP, +5 mana, +10 cap per level. You pick a vocation from level 8.
| Vocation | HP | Mana | Cap | HP regen | Mana regen | Soul |
|---|---|---|---|---|---|---|
| Knight | +15 | +5 | +25 | 5 every 3 s | 5 every 6 s | 100 |
| Elite Knight | +15 | +5 | +25 | 10 every 2 s | 5 every 4 s | 200 |
| Paladin | +10 | +15 | +20 | 5 every 4 s | 5 every 4 s | 100 |
| Royal Paladin | +10 | +15 | +20 | 10 every 3 s | 5 every 3 s | 200 |
| Sorcerer | +5 | +30 | +10 | 5 every 6 s | 5 every 3 s | 100 |
| Master Sorcerer | +5 | +30 | +10 | 10 every 4 s | 5 every 2 s | 200 |
| Druid | +5 | +30 | +10 | 5 every 6 s | 5 every 3 s | 100 |
| Elder Druid | +5 | +30 | +10 | 10 every 4 s | 5 every 2 s | 200 |
Regeneration works while the character is fed. Promotion speeds up regeneration and raises soul.
| Level | Knight HP / mana / cap | Paladin HP / mana / cap | Sorcerer / Druid HP / mana / cap |
|---|---|---|---|
| 8 | 185 / 35 / 470 | 185 / 35 / 470 | 185 / 35 / 470 |
| 20 | 365 / 95 / 770 | 305 / 215 / 710 | 245 / 395 / 590 |
| 30 | 515 / 145 / 1 020 | 405 / 365 / 910 | 295 / 695 / 690 |
| 50 | 815 / 245 / 1 520 | 605 / 665 / 1 310 | 395 / 1 295 / 890 |
| 80 | 1 265 / 395 / 2 270 | 905 / 1 115 / 1 910 | 545 / 2 195 / 1 190 |
| 100 | 1 565 / 495 / 2 770 | 1 105 / 1 415 / 2 310 | 645 / 2 795 / 1 390 |
| 150 | 2 315 / 745 / 4 020 | 1 605 / 2 165 / 3 310 | 895 / 4 295 / 1 890 |
| 200 | 3 065 / 995 / 5 270 | 2 105 / 2 915 / 4 310 | 1 145 / 5 795 / 2 390 |
PvP
| Newbie protection | none - fighting from level one |
| PZ lock after a fight | 1 min |
| White skull | 15 min |
| Red skull | 3 unjustified kills |
| Black skull | 6 unjustified kills |
| Frags expire | one every 24 h |
| Exp for players | yes, when the victim has at least 75% of your level |
Death and blessings
On 7.6 death has to hurt. Blessings reduce the exp and skill loss; the Wheel of Fate decides about your items.
| Level | One blessing | All five |
|---|---|---|
| 20 | 2 000 gp | 10 000 gp |
| 50 | 6 000 gp | 30 000 gp |
| 80 | 12 000 gp | 60 000 gp |
| 100 | 16 000 gp | 80 000 gp |
| 120 | 20 000 gp | 100 000 gp |
One costs 2 000 gp up to level 30, then (level - 20) x 200 gp, from level 120 a flat 20 000 gp.
- The wheel has 9 fields: backpack (with contents), helmet, necklace, armor, right hand, legs, ring, left hand, ammo. Necklace, ring, boots and ammo are not on the wheel.
- Amulets of Loss (at most 4) sit on the fields - the first always on the backpack. A hit on a field with an amulet: the amulet breaks, the item stays.
- 2 draws after a death; after 3 deaths within 3 h - 3. A field without an amulet loses its item, a second hit on the backpack takes the backpack.
- Lost items land in your corpse - for 5 min only you can take them. Amulet of Loss from the NPC: 50 000 gp.
| Houses | no rent; the house belongs to the character |
| Idle kick | logged out after 15 min |
Our additions to 7.6
| Rested exp | after 12 h offline a pool builds up: 0,5 of a level per day, at most 4 days; monster exp is doubled while it lasts (from level 8) |
| Spawn events (!eventy) | 10 min event, 30 min break > 15 min event, 45 min break - over and over, the wave rises and falls Outside events a player closer than 5x4 squares blocks the respawn. |
Numbers straight from the 7.6 server files. As of 2026-10-30 23:13.
