Your browser does not support JavaScript or its disabled!
Please turn it on, or be aware that some features on this website will not work correctly.
Loading...
Did you know?
Metin stones appear in raid circles. Break one - and be ready for the waves.
Last Wooden OTS 7.6wooden 7.6

What's in 7.6

Last Wooden OTS 7.6

What's in 7.6 - and how it works

The map, monsters, spells and prices are from 7.6. The additions below do not turn it into a new Tibia - they remove the boring running around and give you a reason to log in tonight. Each entry says how it works and where to find it.

Every day Things that change your usual hunt and levelling.

Rested exp

You play two evenings a week? The calendar will not leave you behind.

  1. After 12 hours offline an exp pool starts to build: half a level per day, at most 4 days (2 levels).
  2. While the pool lasts, exp from monsters is doubled.
  3. The pool is not lost on death. Works from level 8; you get a message when you log in.
Where: automatic

Path tree

Six paths per vocation, you pick at most three.

  1. From level 20 you get a point every 4 levels (at most 36). You take a node when it touches one you already have.
  2. Character stats are small (skill +1, a bit of HP). Everything that changes combat works only against monsters - PvP stays old school.
  3. Two presets to switch between. A free reset once every 7 days, more often for gold.
Where: command !drzewko

Fluids and empty vials

Instead of potions from later versions - mana fluid and life fluid, like in 7.6.

  1. Each vial has its own animation: you tell mana and life apart in your backpack at a glance.
  2. After drinking you keep an empty vial. Sell it to an NPC for 5 gp.
  3. Task rewards give fluids as well, not potions.
Where: NPC shops

Paladin's quivers

A quiver in your other hand next to the bow or crossbow, with the arrow count shown on it.

  1. Five quivers: 100, 300, 500, 700 and 900 shots (common, rare, royal, epic, legendary).
  2. Each shot takes ammo from the quiver. A quiver gives +1 to +4 distance fighting and a 4-22% chance that a shot uses nothing.
  3. Paladins only, from level 8 / 20 / 35 / 50 / 70. The first three are sold by NPCs (500, 3000 and 12000 gp).
Where: distance weapon NPCs

Chain reward

Your first 5 monsters with a vocation give you a weapon that bounces from target to target.

  1. Sorcerer: 5 chain runes (lightning, fire, death). Druid: 5 runes (ice, poison). 3 charges each.
  2. The runes need magic level 10 - you get a credit of 15 uses to start, so they work right away.
  3. Paladin: 10 Chain Arrows. The reward window explains how to use it.
Where: once per character

Temple scroll

Back to the temple without running across half the map.

  1. Use the scroll: 3 seconds of focus and you stand in your town temple.
  2. Moving, taking damage or fighting breaks the focus. It does not work in combat.
  3. Buy it from the depot merchant: 1200 gp, at most 5 per day.
Where: depot merchant

Trader tickets

Three times a day a ticket for cheap runes at a trader in a faraway town.

  1. Be in the game at 13:00, 18:30 or 21:30 (the window lasts 45 min) - you get a ticket valid for 20 hours. From level 8.
  2. The trader changes every window: Clyde in Port Hope, Alexander in Edron or Chemar in Darashia. He sells 40 ultimate healing runes for 4000 gp.
  3. With the same ticket, once: a rune pack of 350 GFB or avalanche + 40 SD, 20% cheaper and outside the daily limit.
Where: command !bilet, trader clock: the Tickets page

Events on the map The world moves: things appear on hunting grounds, and the client map shows where.

Spawn events - waves

Every so often the spawns come in a wave: faster respawn, more gold or tougher monsters for more exp.

  1. Rhythm: 10 minutes of event and 30 minutes of break, then 15 minutes of event and 45 minutes of break. You get a notice 5 minutes and 1 minute before the start.
  2. 16 kinds, e.g. Goraczka Spawnu (respawn up to 3 times faster), Zloty Lup (gold x2), Krwawy Ksiezyc (monsters and exp x1.6), Fala Doswiadczenia (exp x1.5), Godzina Sobowtorow, Horda, Noc Lowcow.
  3. Outside events the respawn is fast anyway: about 20% of the map time, usually about 2 minutes. The event bar in the client shows the wave, the time and a description.
Where: command !eventy, the client bar

Rookgaard in pairs

On Rook every monster has a double next to it - the first levels go faster.

  1. Rat, spider, troll - each has a second one standing next to it. More exp, but more hits too.
  2. A double comes back when it dies and nobody is looking.
Where: Rookgaard

Hour of Doubles

One of the spawn events: for a dozen or so minutes monsters respawn in pairs.

  1. On 7.6 there are no fixed hours - it comes up at random among the spawn events (schedule on the Raids and events 7.6 page).
  2. Before the start you get a notice in the Loot and messages panel - time to get ready.
  3. Where players hunt, a monster may appear with one or two copies next to it. More exp and loot, but more risk too.
Where: command !sobowtory

Champion micro-raids

60 stronger versions of ordinary monsters: bloody, dark, fiery, rotten...

  1. Every 8-16 minutes 1-3 champions appear on ordinary spawns (at most 10 at once, each for 45 minutes). The map shows a circle.
  2. A champion stays calm until you attack it. Hover over it - a card shows who it is and what it can drop.
  3. Once hit, it gets angry: speeds up, shouts and keeps calling minions. The kill gives family loot plus small rewards.
Where: ordinary spawns

Metin, elite and boss raids

Bigger events for groups and guilds.

  1. A metin is a stone monster on a spawn that you must break before it calls reinforcements. Elites are boosted monsters with their own names.
  2. Raid bosses arrive with an announcement. Every active event has a circle on the client map.
Where: client map

Loot post boxes

Full backpack in the middle of a hunt? Send the loot to the depot.

  1. Every 1.5 hours boxes stand on hunting grounds for 30 minutes. The map shows them with circles.
  2. Drag a bag of loot onto the box - it lands in your depot inbox.
  3. Cost: 0.1 mem coin (a currency earned in game). The first time a window explains the rules.
Where: hunting grounds

Beyond Thais Two teleports in the Thais temple and a gambling table in the depot.

Your own villa - stand out

You build your own villa with a pool, put your DH on display and plant your own trees. Every house looks different, because everyone builds their own.

  1. Villa: walls, floors, roofs and upper floors from planks, stone and forged parts. Next to it you dig a pool - the tiled rim lays itself - plus a deck chair, parasol, diving board and a swimmer with a cigarette.
  2. Trophies on display: your DH, rare weapons and anything you hunt can go on a table or the floor of your plot. They stay after a restart and strangers cannot take them.
  3. Garden: your own fruit trees, bushes and a vegetable patch - carrots, potatoes, pumpkins and more. You water, harvest and cook dishes with buffs.
  4. Entry: the teleport in the Thais temple, from town and out of combat. Coming back puts you where you entered.
  5. You buy land from level 10: every level from 10 up is one tile. Click the ground with both mouse buttons.
  6. You build with planks, stone, clay and forged parts. On your own plot you can put items down - they stay after a restart and strangers cannot take them.
Where: Builder window, !budowa

GOTV island

Training while you are away: your character stays on the island and collects.

  1. The teleport is in the Thais temple, across the nave from the builders' teleport.
  2. Stand on a training tile, switch it on in the window and leave the character. Every 10 minutes exp goes to the bank and loot to the depot, at most 8 hours a day.
Where: Thais temple

Casino

Dice on the table in the Thais depot - everyone around can see them.

  1. Right-click the Cassino NPC to open the window: place a bet, the die rolls, you see the result right away.
  2. No typing "hi" and no double rolls - one bet is one roll.
Where: Thais depot

Character and guild Gear upgrades, looks and guild management.

Forge +5

Upgrading weapons and armour up to +5 - a gentle curve, the same in 7.6 and 8.0.

  1. At +5: weapon +4 attack and +1 defence, shield +4 defence, armour +2 armour.
  2. Upgrades make a difference, but +5 does not erase normal gear - old Tibia stays old Tibia. Levels above +5 were removed and refunded as Iskra Mocy (Power Spark).
Where: upgrade station

Guild manager

Found and run a guild from a window in the game.

  1. Founding, invitations, ranks and the member list in one window - no website needed.
  2. The window refreshes right after you found the guild.
Where: command !gildia

Reliquary

A pouch for three relics - you open its slots with classic quests.

  1. Brother Anzelm sells the empty reliquary upstairs in the Thais temple for 300 gold.
  2. 9 relics with small bonuses, e.g. +2% exp, +3% gold, +10 speed, +10 oz capacity. No damage or defence.
Where: command !relikwiarz, the Relics page

Offline stalls

You set out your goods by the depot, log out, and the stall sells for you.

  1. Counters by the depots in Thais, Carlin and Venore. From level 20, a permit costs 400 gp for 24 h or 1000 gp for 72 h, 12 item slots.
  2. 3% tax per sale. The gold goes to your bank, and what does not sell comes back to your depot mailbox.
Where: command !stragan, the Stalls page

Season Ledger

A season every 4 weeks, new missions every week - rewards for looks only.

  1. Every week 6 missions plus a bonus one from what you do anyway: hunting, tasks, quests, arenas.
  2. The track has 20 tiers. In 7.6 no auras, wings or mounts - no combat advantage. Season 1 starts on 26.10.2026.
Where: command !sezon, the Season Ledger page

Peaceful Sheep

An hour and a half without PvP when you play from your phone.

  1. Buy it in the Item Shop for 0.03 mem coin (once per 48 h). It works only in the phone app.
  2. Others see a white sheep. No player can attack you and you cannot attack anyone - monsters hit as usual. An arena ends the sheep.
Where: Item Shop, Services tab

Outfits and addons like on 8.0

Four classic outfits for free, the rest you earn with a quest or buy for mem coins.

  1. Citizen, Hunter, Mage and Knight are yours from the start. The other outfits, including the 8.0 ones, and the addons are in the Item Shop (Stroje and Addony tabs): an outfit costs 0.15-1.2 mem coin, an addon 0.08-0.9.
  2. Outfit quests from NPCs on the 7.6 map work like they used to.
  3. The classic 7.6 outfits use the original 7.6 sprites without addons, so the shop has no addons for them.
Where: Item Shop: Stroje and Addony

Something new was added? This page grows with the world - big updates about every 2 months, small ones more often.